If you just wanted the widest variety of spells to choose from, Mage is your go-to but Intelligence is meh. You have a great deal of utility and get some solid damage options. To directly answer your last question, I think Prodigy is a good choice. But if you want to swap one out, you can do so every level up. Remember that no matter which one you go with, it is always spells-known, never prepared. My personal favorite is the Healer though as Wisdom is better for saves and I just enjoy those spell lists the most. And I don't always prefer this method.īasically, if you're an extreme optimizer or need some subclass assistance to define your character for you, Sidekicks are not the way to go.īut. Sometimes I see more basic things and pride myself on making them equally efficient anyway., it's a fun challenge! That's not how everybody functions though, and that's ok. I also can be sort of a masochist when it comes to games. I, personally, think Sidekicks are an excellent design that I have attempted to encourage others to give more of a chance. Some of those things could be positives depending on your own playstyle/preference. The power bumps are a lot less noticeable it feels like the classes get stronger more gradually. There are no subclasses to modify your class or add flavor. Rogue vs Expert, Fighter/Barb vs Warrior, and any full caster vs Spellcaster. When in a game with non-sidekick similar base classes, the power level is noticeable if everyone is experienced. An interesting note though is that, if your DM allows, you can get some really creative race choices based on being able to choose any CR 1/2 (or less) monster (but it must be able to speak a language if you intend to be a spellcaster). The two martials don't really fall behind, though spells alone do make quite a difference, as we all know. The spellcaster is under no circumstance overpowered like we face with our typical caster classes. I think they are a solid entry point for newer players, but I also think they create a very good balance among each other. I have played all the Sidekicks a fair amount. Has anyone played or DM'ed a spellcaster character? Which "role" do you find best? Any thoughts? The original 3e "generic" spellcaster class allowed selection from Any spell list, so this is still a bit of a nerf. But I'm tempted to use the prodigy it seems like it'd be a lot of fun. I would likely allow the mage to use the wizard and sorcerer lists. I'll probably use the "chassis" from the UA but I do like a spellcaster being able to choose from multiple lists. Mage allows only the wizard list, but healer allows Both the cleric and druid lists, and prodigy allows both the warlock and bard lists. Tasha's requires selecting a "role" (mage, healer or prodigy). The UA requires a caster to choose a spell list (bard, cleric, druid, sorcerer, warlock or wizard) that also determines the casting ability and casting focus. For the most part the UA version is more powerful overall IMO but Tasha's has an interesting feature. There is quite a difference between the original UA class and that in Tasha's. I'm considering adapting the spellcaster "sidekick" class to serve as a more generic mage caster class.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |